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Eso How To Get To Coldharbour

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Zone:
Coldharbour
(lore page)

ON-icon-alliance-Coldharbour.png

Neutral
Zone Story Quests 11
Wayshrines 13
Delves 6
Points of Interest 19
Striking Locales 7
Set Stations 2
Public Dungeons 1
Group Dungeons 1
World Bosses 6
Skyshards 16
Notable Treasure
Coldharbour Antiquities
Regions
Shrouded Pass, Fist of Stone, Black Garrison
Location
Oblivion
Loading Screen

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The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn.

Achievements • Antiquities • Books • Fish

Coldharbour is Molag Bal's realm of Oblivion. The Prince is attempting to pull Nirn into his realm through the use of Dark Anchors.

Contents

  • 1 Places
    • 1.1 Delves
    • 1.2 Points of Interest
    • 1.3 Striking Locales
    • 1.4 Set Stations
    • 1.5 Public Dungeons
    • 1.6 Group Dungeons
    • 1.7 World Bosses
    • 1.8 Player Houses
    • 1.9 Wayshrines
    • 1.10 Strongholds
  • 2 Quests
    • 2.1 Quest Map
      • 2.1.1 Key
    • 2.2 Army of Meridia Story Quests
    • 2.3 Shrouded Plain Side Quests
    • 2.4 Black Garrison Side Quests
    • 2.5 Fist of Stone Side Quests
    • 2.6 Dungeon Quests
  • 3 Skyshards
  • 4 Sets
    • 4.1 Overland
    • 4.2 Dungeon
    • 4.3 Crafted
  • 5 Notes
  • 6 Maps
  • 7 Gallery

Parts of Coldharbour are visited during the main quest. You get access to the main region by finishing The Weight of Three Crowns.

For more information on Coldharbour, see the lore article.

Places [edit]

  • ON-mapicon-City.pngThe Hollow City — A city in central Coldharbour. (map)

Delves [edit]

Points of Interest [edit]

  • ON-mapicon-DaedricRuin.pngThe Black Forge — A Daedric ruin in eastern Coldharbour. (map)
  • ON-mapicon-Battlefield.pngThe Chasm — A battlefield in central Coldharbour, just north of the Hollow City. (map)
  • ON-mapicon-Battlefield.pngCliffs of Failure — A battlefield in eastern Coldharbour, northeast of the Hollow City. (map)
  • ON-mapicon-DaedricRuin.pngCourt of Contempt — A Daedric ruin in Coldharbour, northeast of the Hollow City. (map)
  • The Endless Stair — Molag Bal's citadel in northern Coldharbour. (map)
  • ON-mapicon-Town.pngThe Everfull Flagon — A tavern in southeastern Coldharbour. (map)
  • ON-mapicon-DaedricRuin.pngThe Great Shackle — A Daedric ruin in eastern Coldharbour. (map)
  • ON-mapicon-Town.pngHaj Uxith — An Argonian village in southwestern Coldharbour, southwest of the Library of Dusk. (map)
  • ON-mapicon-City.pngThe Hollow City — A city in central Coldharbour. (map)
  • ON-mapicon-AyleidRuin.pngLibrary of Dusk — An Ayleid ruin in southern Coldharbour, west of the Hollow City. (map)
  • ON-mapicon-DaedricRuin.pngThe Lightless Oubliette — A Daedric ruin in western Coldharbour. (map)
  • ON-mapicon-Lighthouse.pngThe Lost Fleet — A ship graveyard in northeastern Coldharbour. (map)
  • ON-mapicon-DaedricRuin.pngThe Manor of Revelry — A Daedric ruin in northern Coldharbour, northwest of the Orchard. (map)
  • ON-mapicon-Grove.pngThe Moonless Walk — A forest in western Coldharbour, east of the Lightless Oubliette. (map)
  • ON-mapicon-Cemetery.pngThe Orchard — A large cemetery in central Coldharbour, across the Chasm north of the Hollow City. (map)
  • ON-mapicon-Keep.pngThe Reaver Citadel — A fortress in northern Coldharbour which was once a city in Tamriel. (map)
  • ON-mapicon-Keep.pngSpurned Peak — A tower in northwestern Coldharbour. (map)
  • ON-mapicon-Mine.pngTower of Lies — A mine in central Coldharbour, northwest of the Hollow City. (map)
  • ON-mapicon-DwemerRuin.pngThe Vile Laboratory — A Dwemer ruin in southern Coldharbour, southeast of the Hollow City. (map)

Striking Locales [edit]

Set Stations [edit]

Public Dungeons [edit]

  • ON-mapicon-Dungeon.pngVillage of the Lost — A plane containing three villages trapped between Coldharbour and Mundus. (map)

Group Dungeons [edit]

  • ON-mapicon-GroupInstance.pngVaults of Madness — A group dungeon found in Coldharbour. (map)

World Bosses [edit]

Player Houses [edit]

  • ON-mapicon-House.pngColdharbour Surreal Estate — A large player house located in Coldharbour. (map)

Wayshrines [edit]

Strongholds [edit]

These strongholds are visited during the Main Quest, and are located elsewhere in the realm of Coldharbour. They cannot be accessed directly from the Coldharbour zone.

  • Castle of the Worm — Mannimarco's stronghold in Coldharbour.
  • The Foundry of Woe — A prison stronghold in Coldharbour.
  • Halls of Torment — A prison stronghold in Coldharbour.
  • Heart's Grief — Molag Bal's palace and the most feared place in all Coldharbour.
  • The Wailing Prison — A sub-location of Coldharbour, Molag Bal's realm of Oblivion.

This stronghold is visited during the Fighters Guild questline.

  • Halls of Submission — A stronghold in Coldharbour where Molag Bal has hidden the Mortuum Vivicus.

Quests [edit]

Quest Map [edit]

Messages Across Tamriel The Weight of Three Crowns
Coldharbour
The Hollow City The Army of Meridia Truth, Lies, and Prisoners
Into the Woods Vanus Unleashed Through the Daedric Lens
An Unusual Circumstance The Shadow's Embrace The Library of Dusk
Light from the Darkness Breaking the Shackle Wisdom of the Ages
Crossing the Chasm The Soul-Meld Mage
Main Quest
The Harvest Heart The Citadel Must Fall The Final Assault
God of Schemes

Key [edit]

Army of Meridia Story Quests [edit]

The Hollow City
Shrouded Plain
Black Garrison
Fist of Stone

Shrouded Plain Side Quests [edit]

  • The Library of Dusk: Break the illusory effects of the library's magicka matrix.
  • The Lost Lute: Return a musical instrument to its owner.
  • Through the Daedric Lens: Gain access to a dangerous Daedric library.
  • Truth, Lies, and Prisoners: Jump into a deep pit and help rescue the prisoners there.
  • Saving Stibbons: Rescue the hapless manservant from a beautiful Daedra.
  • Wisdom of the Ages: Reconcile the scholars and warriors of an ancient Argonian settlement.

Black Garrison Side Quests [edit]

  • The Endless War: Participate in the Observer's game to win the mages' freedom.
    • EITHER A Bargain With Shadows: Join forces with Estre to win the Battle of the Cliffs.
    • OR A Thorn in Your Side: Join forces with Angof to win the Battle of the Cliffs.
    • OR The Will of the Worm: Join forces with Thallik to win the Battle of the Cliffs.
  • Hall of Judgment: Rescue Mages Guild members from Coldharbour's justice.
  • Holes in the World: Escort Mezha-dro on his mission to seal tears in Oblivion.
  • A Misplaced Pendant: Return a lost pendant to its owners.
  • The Soul-Meld Mage: Help separate the souls of Gadris and Zur.
  • Soul Survivors: Free village leaders from Coldharbour's clutches.
  • Special Blend: Investigate the alluring mead at a Coldharbour tavern.

Fist of Stone Side Quests [edit]

  • The Anguish Gem: Destroy a powerful soul gem to disrupt Molag Bal's research.
  • Between Blood and Bone: Recover the Crown of Bones and remove the curse of the Lost Fleet.
  • A Graveyard of Ships: Investigate the lost fleet of the All-Flags Navy.
  • News of Fallen Kin: Inform a Nord that his cousin has been killed.
  • Old Bones: Assemble a body for the talking skull of a sailor.
  • What the Heart Wants: Rescue the wayward manservant from another life-threatening situation.

Dungeon Quests [edit]

Skyshards [edit]

Clue Location Notes
East of the bastion of deceit. At the bottom of the Tower of Lies, near the water (map) When you enter this area, you will not be able to escape via normal means without finishing the quest here.
Discarded from the mages' walls. South of the Mages Guildhall outside of the city (map)
Seek a shattered bridge suspended. Outside The Lightless Oubliette, west of Moonless Walk Wayshrine, in the water (map)
Unfit for court. Just outside the south wall of the Court of Contempt (map)
Ejected from the Village. Southwest of Village of the Lost, in the water (map)
Among the vessel's burnt cousins. Near the Everfull Flagon Tavern, surrounded by Soul Shriven (map)
In the Chasm's western watchtower. In the Chasm, west of portal (map)
Not invited into the plotting wives' home. Outside the Manor of Revelry, behind the broken wall (map)
Washed to strange shores with the fleet. At the Lost Fleet, go through the Coral Tower Tunnel to the other end. Exiting the tunnel turn right, skyshard is in the water on coral. (map) You cannot enter the Coral Tower Tunnel without starting the Between Blood and Bone quest. However, it is possible to reach the top of the tower by climbing up a fallen mast just west of The Wailing Maw. You will probably need Major Expedition or some other Movement Speed improvement to make the jump. Sorcerers can use Bolt Escape instead.
Among the bones of Aba-Loria. Aba-Loria, side room downstairs after coming out of the main room. (map)
Enduring Forgefire's flames. The Vault of Haman Forgefire, top room in lava (map)
Seek the deepest depravity. The Grotto of Depravity, top left, in the water (map)
Entombed in the Orchard. Mal Sorra's Tomb, large room left of the entrance (map)
One of the hunters' many prides. The Cave of Trophies, bottom room on the left, full of Clannfear and Dremora (map)
Where endless cries issue forth. The Wailing Maw, big room, bottom right with Frost Atronach (map)
Behind disaster-claimed Dunmer hall. Village of the Lost, western side of the 'Ruins of Silver Run' island (map)

These skyshards are all located in the northern section of Coldharbour, which cannot normally be accessed until you have done enough quests to unlock the North Gate out of The Hollow City. You can reach them earlier, however, either by traveling to another player in your group/guild/friends list.

Sets [edit]

Overland [edit]

Set Name Bonuses Armor Weight
Prisoner's Rags

2 items: Adds 25-1096 MaximumStamina
3 items: Adds 3-129StaminaRecovery
4 items: Adds 3-129StaminaRecovery
5 items: Reduces the cost of Sprint by 50%. While Sprinting, restore 24-1035Magicka every 1 second.

Light Armor
Stygian

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 34-1487 Offensive Penetration
5 items: When you leave Sneak or invisibility while in combat, your Weapon and Spell Damage is increased by 8-369 for 15 seconds.

Medium Armor
Meridia's Blessed Armor

2 items: Adds 34-1487 Armor
3 items: Adds 3-129StaminaRecovery
4 items: Adds 34-1487 Armor
5 items: When you block an attack, you gain Meridia's Blessed Armor for 5 seconds, causing you to dodge all incoming attacks. This effect can occur once every 25 seconds.

Heavy Armor

Dungeon [edit]

Set Name Bonuses Location(s) Set Type
The Worm's Raiment

2 items: Adds 3-129MagickaRecovery
3 items: Adds 25-1096 MaximumMagicka
4 items: Adds 3-129MagickaRecovery
5 items: Grants 3-145MagickaRecovery to you and up to 11 other group members within 28 meters of you.

Vaults of Madness Light Armor
Oblivion's Edge

2 items: Adds 15-657 Critical Chance
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129StaminaRecovery
5 items: Adds 6-258 Weapon and Spell Damage
5 items: When you kill an enemy, you fill an empty Soul Gem and heal for 5906Health . The heal can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina .

Vaults of Madness Medium Armor
Rattlecage

2 items: Adds 28-1206 MaximumHealth
3 items: Adds 3-129 Weapon and Spell Damage
4 items: Adds 3-129 Weapon and Spell Damage
5 items: Adds 3-171 Weapon and Spell Damage
5 items: Gain Major Brutality and Sorcery at all times, increasing your Weapon and Spell Damage by 20%.

Vaults of Madness Heavy Armor
Grothdarr

1 item: Adds 25-1096 MaximumMagicka
2 items: When you deal damage to an enemy within 8 meters, you have a 10% chance to create lava pools that swirl around you, dealing 259 Flame damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage .

Vaults of Madness Monster Helm Sets

Crafted [edit]

Set Name Traits Needed Bonuses Crafting Site
Oblivion's Foe 8

2 items: Adds 3-129 Weapon and Spell Damage
3 items: Adds 34-1487 Offensive Penetration
4 items: Adds 15-657 Critical Chance
5 items: Adds 3-129 Weapon and Spell Damage
5 items: When you deal damage with Soul Magic, you mark the target's soul dealing 1875 Magic damage over 10 seconds, as long as they are not already marked from you. This effect scales off the higher of your Weapon or Spell Damage .

Font of Schemes
Spectre's Eye 8

2 items: Adds 34-1487 Armor
3 items: Adds 25-1096 MaximumMagicka
4 items: Adds 28-1206 MaximumHealth
5 items: When you cast a Magicka ability while in combat you gain Major Evasion for 30 seconds, reducing damage from area attacks by 20%. This effect can occur once every 30 seconds.

Deathspinner's Lair

Notes [edit]

  • Before One Tamriel, each Alliance had its own instance of Coldharbour.
  • You can gain early access to Coldharbour by teleporting to a guildmember who is in the zone, which enables the Hollow City Wayshrine.
  • There are several mounts themed after Coldharbour: the Black Forge Iron Senche, the Planemeld Courser, and the Cursebound Sabre Cat Prowler.

Maps [edit]

Gallery [edit]

  • The Nordic ruin south of the Hollow City

  • The Daedric structures located outside the Hollow City's eastern gate

  • Northeast of the Library of Dusk

  • Southeast of the Moonless Walk

  • East of the Daedroth Larder

  • Between the Moonless Walk and the Spurned Peak.

  • The road leading south of the Everfull Flagon Wayshrine

  • The sky above Coldharbour

  • v
  • t
  • e

Zones, Subzones and Regions

Aldmeri Dominion
Auridon

Calambar • Iluvamir • Vafe

Grahtwood

Green Hall • Long Coast • Tarlain Heights

Greenshade

Drowned Coast • Green's Marrow • Wilderking Court

Malabal Tor

Broken Coast • Silvenar Vale • Xylo River Basin

Reaper's March

Dawnmead • Jodewood • Northern Woods

Other

Khenarthi's Roost

Daggerfall Covenant
Alik'r Desert

Hollow Wastes • Myrkwasa • Tigonus

Bangkorai

Ephesus • Fallen Wastes • Mournoth

Glenumbra

Cambray Hills • Daenia • King's Guard

Rivenspire

Boralis • Eyebright Feld • Westmark Moor

Stormhaven

Alcaire • Gavaudon • Menevia

Other

Betnikh • Stros M'Kai

Ebonheart Pact
Deshaan

Lagomere • Redolent Loam • Siltreen

Eastmarch

Frostwater Tundra • Giant's Run • Icewind Peaks

The Rift

Ragged Hills • Smokefrost Peaks • Stony Basin

Shadowfen

Leafwater • Reticulated Spine • Venomous Fens

Stonefalls

Daen Seeth • Varanis • Zabamat

Other

Bal Foyen • Bleakrock Isle

Neutral
Coldharbour

Black Garrison • Fist of Stone • Shrouded Plain

Craglorn

Belkarth Region • Elinhir Region • Upper Craglorn

Cyrodiil

Aldmeri Territory • Daggerfall Territory • Ebonheart Territory

Imperial City

Imperial City • Imperial Sewers

Chapters
Northern Elsweyr

High Savannah • The Scar • Tenmar Borderlands

Summerset

Artaeum • Summerset

Vvardenfell

Ascadian Isles • Ashlands • Azura's Coast • Bitter Coast • Grazelands • Molag Amur • West Gash

Western Skyrim

Haafingar • Hjaalmarch • Karthald

Blackreach:
Greymoor Caverns

Dark Moon Grotto • Dusktown Cavern • Greymoor Cavern • Lightless Hollow

Blackwood

Blackwood Bog • Gloomire • Niben Forest

Story DLC
Wrothgar

Central Wrothgar • Eastern Wrothgar • Western Wrothgar

Markarth

Blackreach: Arkthzand Cavern • The Reach

The Deadlands

Fargrave • The Burn • The Sever

Other

Clockwork City • Gold Coast • Hew's Bane • Murkmire • Southern Elsweyr

Unzoned

Battlegrounds • Dark Brotherhood • Fighters Guild • Mages Guild • Main Quest • Psijic Order • Thieves Guild • Prologue • Other

See also: Blackreach • Tamriel • The Aurbis

Eso How To Get To Coldharbour

Source: https://en.uesp.net/wiki/Online:Coldharbour

Posted by: caronrancelf1965.blogspot.com

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