Eso How To Get To Coldharbour
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Neutral | ||||
Zone Story Quests | 11 | |||
Wayshrines | 13 | |||
Delves | 6 | |||
Points of Interest | 19 | |||
Striking Locales | 7 | |||
Set Stations | 2 | |||
Public Dungeons | 1 | |||
Group Dungeons | 1 | |||
World Bosses | 6 | |||
Skyshards | 16 | |||
Notable Treasure | ||||
Coldharbour Antiquities | ||||
Regions | ||||
Shrouded Pass, Fist of Stone, Black Garrison | ||||
Location | ||||
Oblivion | ||||
Loading Screen | ||||
The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. | ||||
Achievements • Antiquities • Books • Fish |
Coldharbour is Molag Bal's realm of Oblivion. The Prince is attempting to pull Nirn into his realm through the use of Dark Anchors.
Contents
- 1 Places
- 1.1 Delves
- 1.2 Points of Interest
- 1.3 Striking Locales
- 1.4 Set Stations
- 1.5 Public Dungeons
- 1.6 Group Dungeons
- 1.7 World Bosses
- 1.8 Player Houses
- 1.9 Wayshrines
- 1.10 Strongholds
- 2 Quests
- 2.1 Quest Map
- 2.1.1 Key
- 2.2 Army of Meridia Story Quests
- 2.3 Shrouded Plain Side Quests
- 2.4 Black Garrison Side Quests
- 2.5 Fist of Stone Side Quests
- 2.6 Dungeon Quests
- 2.1 Quest Map
- 3 Skyshards
- 4 Sets
- 4.1 Overland
- 4.2 Dungeon
- 4.3 Crafted
- 5 Notes
- 6 Maps
- 7 Gallery
Parts of Coldharbour are visited during the main quest. You get access to the main region by finishing The Weight of Three Crowns.
For more information on Coldharbour, see the lore article.
Places [edit]
- The Hollow City — A city in central Coldharbour. (map)
Delves [edit]
Points of Interest [edit]
- The Black Forge — A Daedric ruin in eastern Coldharbour. (map)
- The Chasm — A battlefield in central Coldharbour, just north of the Hollow City. (map)
- Cliffs of Failure — A battlefield in eastern Coldharbour, northeast of the Hollow City. (map)
- Court of Contempt — A Daedric ruin in Coldharbour, northeast of the Hollow City. (map)
- The Endless Stair — Molag Bal's citadel in northern Coldharbour. (map)
- The Everfull Flagon — A tavern in southeastern Coldharbour. (map)
- The Great Shackle — A Daedric ruin in eastern Coldharbour. (map)
- Haj Uxith — An Argonian village in southwestern Coldharbour, southwest of the Library of Dusk. (map)
- The Hollow City — A city in central Coldharbour. (map)
- Library of Dusk — An Ayleid ruin in southern Coldharbour, west of the Hollow City. (map)
- The Lightless Oubliette — A Daedric ruin in western Coldharbour. (map)
- The Lost Fleet — A ship graveyard in northeastern Coldharbour. (map)
- The Manor of Revelry — A Daedric ruin in northern Coldharbour, northwest of the Orchard. (map)
- The Moonless Walk — A forest in western Coldharbour, east of the Lightless Oubliette. (map)
- The Orchard — A large cemetery in central Coldharbour, across the Chasm north of the Hollow City. (map)
- The Reaver Citadel — A fortress in northern Coldharbour which was once a city in Tamriel. (map)
- Spurned Peak — A tower in northwestern Coldharbour. (map)
- Tower of Lies — A mine in central Coldharbour, northwest of the Hollow City. (map)
- The Vile Laboratory — A Dwemer ruin in southern Coldharbour, southeast of the Hollow City. (map)
Striking Locales [edit]
Set Stations [edit]
Public Dungeons [edit]
- Village of the Lost — A plane containing three villages trapped between Coldharbour and Mundus. (map)
Group Dungeons [edit]
- Vaults of Madness — A group dungeon found in Coldharbour. (map)
World Bosses [edit]
Player Houses [edit]
- Coldharbour Surreal Estate — A large player house located in Coldharbour. (map)
Wayshrines [edit]
Strongholds [edit]
These strongholds are visited during the Main Quest, and are located elsewhere in the realm of Coldharbour. They cannot be accessed directly from the Coldharbour zone.
- Castle of the Worm — Mannimarco's stronghold in Coldharbour.
- The Foundry of Woe — A prison stronghold in Coldharbour.
- Halls of Torment — A prison stronghold in Coldharbour.
- Heart's Grief — Molag Bal's palace and the most feared place in all Coldharbour.
- The Wailing Prison — A sub-location of Coldharbour, Molag Bal's realm of Oblivion.
This stronghold is visited during the Fighters Guild questline.
- Halls of Submission — A stronghold in Coldharbour where Molag Bal has hidden the Mortuum Vivicus.
Quests [edit]
Quest Map [edit]
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Messages Across Tamriel | The Weight of Three Crowns | ||||||||||||||||||||||||||||||||||||||||||||||||||
Coldharbour | |||||||||||||||||||||||||||||||||||||||||||||||||||
The Hollow City | The Army of Meridia | Truth, Lies, and Prisoners | |||||||||||||||||||||||||||||||||||||||||||||||||
Into the Woods | Vanus Unleashed | Through the Daedric Lens | |||||||||||||||||||||||||||||||||||||||||||||||||
An Unusual Circumstance | The Shadow's Embrace | The Library of Dusk | |||||||||||||||||||||||||||||||||||||||||||||||||
Light from the Darkness | Breaking the Shackle | Wisdom of the Ages | |||||||||||||||||||||||||||||||||||||||||||||||||
Crossing the Chasm | The Soul-Meld Mage | ||||||||||||||||||||||||||||||||||||||||||||||||||
Main Quest | |||||||||||||||||||||||||||||||||||||||||||||||||||
The Harvest Heart | The Citadel Must Fall | The Final Assault | |||||||||||||||||||||||||||||||||||||||||||||||||
God of Schemes | |||||||||||||||||||||||||||||||||||||||||||||||||||
↓ | |||||||||||||||||||||||||||||||||||||||||||||||||||
Key [edit]
Army of Meridia Story Quests [edit]
- The Hollow City
- Shrouded Plain
- Black Garrison
- Fist of Stone
Shrouded Plain Side Quests [edit]
- The Library of Dusk: Break the illusory effects of the library's magicka matrix.
- The Lost Lute: Return a musical instrument to its owner.
- Through the Daedric Lens: Gain access to a dangerous Daedric library.
- Truth, Lies, and Prisoners: Jump into a deep pit and help rescue the prisoners there.
- Saving Stibbons: Rescue the hapless manservant from a beautiful Daedra.
- Wisdom of the Ages: Reconcile the scholars and warriors of an ancient Argonian settlement.
Black Garrison Side Quests [edit]
- The Endless War: Participate in the Observer's game to win the mages' freedom.
- EITHER A Bargain With Shadows: Join forces with Estre to win the Battle of the Cliffs.
- OR A Thorn in Your Side: Join forces with Angof to win the Battle of the Cliffs.
- OR The Will of the Worm: Join forces with Thallik to win the Battle of the Cliffs.
- Hall of Judgment: Rescue Mages Guild members from Coldharbour's justice.
- Holes in the World: Escort Mezha-dro on his mission to seal tears in Oblivion.
- A Misplaced Pendant: Return a lost pendant to its owners.
- The Soul-Meld Mage: Help separate the souls of Gadris and Zur.
- Soul Survivors: Free village leaders from Coldharbour's clutches.
- Special Blend: Investigate the alluring mead at a Coldharbour tavern.
Fist of Stone Side Quests [edit]
- The Anguish Gem: Destroy a powerful soul gem to disrupt Molag Bal's research.
- Between Blood and Bone: Recover the Crown of Bones and remove the curse of the Lost Fleet.
- A Graveyard of Ships: Investigate the lost fleet of the All-Flags Navy.
- News of Fallen Kin: Inform a Nord that his cousin has been killed.
- Old Bones: Assemble a body for the talking skull of a sailor.
- What the Heart Wants: Rescue the wayward manservant from another life-threatening situation.
Dungeon Quests [edit]
Skyshards [edit]
Clue | Location | Notes | |
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East of the bastion of deceit. | At the bottom of the Tower of Lies, near the water | (map) | When you enter this area, you will not be able to escape via normal means without finishing the quest here. |
Discarded from the mages' walls. | South of the Mages Guildhall outside of the city | (map) | |
Seek a shattered bridge suspended. | Outside The Lightless Oubliette, west of Moonless Walk Wayshrine, in the water | (map) | |
Unfit for court. | Just outside the south wall of the Court of Contempt | (map) | |
Ejected from the Village. | Southwest of Village of the Lost, in the water | (map) | |
Among the vessel's burnt cousins. | Near the Everfull Flagon Tavern, surrounded by Soul Shriven | (map) | |
In the Chasm's western watchtower. | In the Chasm, west of portal | (map) † | |
Not invited into the plotting wives' home. | Outside the Manor of Revelry, behind the broken wall | (map) † | |
Washed to strange shores with the fleet. | At the Lost Fleet, go through the Coral Tower Tunnel to the other end. Exiting the tunnel turn right, skyshard is in the water on coral. | (map) † | You cannot enter the Coral Tower Tunnel without starting the Between Blood and Bone quest. However, it is possible to reach the top of the tower by climbing up a fallen mast just west of The Wailing Maw. You will probably need Major Expedition or some other Movement Speed improvement to make the jump. Sorcerers can use Bolt Escape instead. |
Among the bones of Aba-Loria. | Aba-Loria, side room downstairs after coming out of the main room. | (map) | |
Enduring Forgefire's flames. | The Vault of Haman Forgefire, top room in lava | (map) | |
Seek the deepest depravity. | The Grotto of Depravity, top left, in the water | (map) | |
Entombed in the Orchard. | Mal Sorra's Tomb, large room left of the entrance | (map) † | |
One of the hunters' many prides. | The Cave of Trophies, bottom room on the left, full of Clannfear and Dremora | (map) | |
Where endless cries issue forth. | The Wailing Maw, big room, bottom right with Frost Atronach | (map) † | |
Behind disaster-claimed Dunmer hall. | Village of the Lost, western side of the 'Ruins of Silver Run' island | (map) |
† These skyshards are all located in the northern section of Coldharbour, which cannot normally be accessed until you have done enough quests to unlock the North Gate out of The Hollow City. You can reach them earlier, however, either by traveling to another player in your group/guild/friends list.
Sets [edit]
Overland [edit]
Set Name | Bonuses | Armor Weight |
---|---|---|
Prisoner's Rags | 2 items: Adds 25-1096 MaximumStamina | Light Armor |
Stygian | 2 items: Adds 3-129 Weapon and Spell Damage | Medium Armor |
Meridia's Blessed Armor | 2 items: Adds 34-1487 Armor | Heavy Armor |
Dungeon [edit]
Set Name | Bonuses | Location(s) | Set Type |
---|---|---|---|
The Worm's Raiment | 2 items: Adds 3-129MagickaRecovery | Vaults of Madness | Light Armor |
Oblivion's Edge | 2 items: Adds 15-657 Critical Chance | Vaults of Madness | Medium Armor |
Rattlecage | 2 items: Adds 28-1206 MaximumHealth | Vaults of Madness | Heavy Armor |
Grothdarr | 1 item: Adds 25-1096 MaximumMagicka | Vaults of Madness | Monster Helm Sets |
Crafted [edit]
Set Name | Traits Needed | Bonuses | Crafting Site |
---|---|---|---|
Oblivion's Foe | 8 | 2 items: Adds 3-129 Weapon and Spell Damage | Font of Schemes |
Spectre's Eye | 8 | 2 items: Adds 34-1487 Armor | Deathspinner's Lair |
Notes [edit]
- Before One Tamriel, each Alliance had its own instance of Coldharbour.
- You can gain early access to Coldharbour by teleporting to a guildmember who is in the zone, which enables the Hollow City Wayshrine.
- There are several mounts themed after Coldharbour: the Black Forge Iron Senche, the Planemeld Courser, and the Cursebound Sabre Cat Prowler.
Maps [edit]
Gallery [edit]
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The Nordic ruin south of the Hollow City
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The Daedric structures located outside the Hollow City's eastern gate
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Northeast of the Library of Dusk
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Southeast of the Moonless Walk
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East of the Daedroth Larder
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Between the Moonless Walk and the Spurned Peak.
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The road leading south of the Everfull Flagon Wayshrine
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The sky above Coldharbour
Zones, Subzones and Regions | ||||||||||||||||||
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Aldmeri Dominion |
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Daggerfall Covenant |
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Ebonheart Pact |
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Neutral |
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Chapters |
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Story DLC |
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See also: Blackreach • Tamriel • The Aurbis |
Eso How To Get To Coldharbour
Source: https://en.uesp.net/wiki/Online:Coldharbour
Posted by: caronrancelf1965.blogspot.com
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